Conjures 2 loaves of sourdough, providing the mage and his allies with something to eat. Conjures 2 bottles of water, providing the mage and his allies with something to drink. Hurls a fiery ball that causes 139 to 187 Fire damage and an additional 20 Fire damage over 8 sec. Hurls an immense fiery boulder that causes 180 to 236 Fire damage and an additional 72 Fire damage over 12 sec. Lower cast time does not equal more damage done, but more DPS. Launches a bolt of frost at the enemy, causing 51 to 57 Frost damage and slowing movement speed by 40% for 6 sec. Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. Fireball, even unimproved, is the highest DPS spell a mage has access to. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 277 to 329 Fire damage, and dazing them for 6 sec. Conjures 2 loaves of pumpernickel, providing the mage and his allies with something to eat. Restart your WoW client, and the addon should be installed. Use this to find the texture name of your desired buff -, then this function within your macro to see if it's on -, Finds and uses an item in your bags by name -, Macro to try casting a heal on one of these: friendly target being hovered by the mouse > current selected target > self -, Same macro as before, only as a function for easy use with Supermacro -. Increases the target's Intellect by 7 for 30 min. When activated, this will use any available trinket, cast Metamorphosis, cast Demonic Empowerment when an Imp or Felguard is summoned, and cast your regular spell. The basic fire spell which all followers of the Orcish cults (the underworld) first learn. Lasts 1 min. Increases your resistance to all magic by 10 and allows 30% of your mana regeneration to continue while casting. Open your World of Warcraft folder, then open the classic folder inside. Launches Arcane Missiles at the enemy, causing 151 Arcane damage each second for 5 sec. And this … Increases Armor by 290 and frost resistance by 6. 3.5 sec cast Hurls a fiery ball that causes 596 to 761 Fire damage and an additional 76 Fire damage over 8 sec. Conjures 2 loaves of rye, providing the mage and his allies with something to eat. Fireball was originally a warlock spell before mages started learning how to use a version of it. facebook tweet World of Warcraft macros guides. Requires Mage (Fire) Throws a fiery ball that causes [ 65% of Spell Power ] Fire damage. Posted on: 09-10-2012 - … This doesn't actually cast the spell because the double dash is used as a comment delimiter and prevents the rest of the line from being executed. Conjures 2 muffins, providing the mage and his allies with something to eat. TL;DW Of all targets hit, Ony’s fireball drops threat on the player with the lowest GUID (unique identifier generated on character creation). Hurls a fiery ball that causes 84 to 116 Fire damage and an additional 12 Fire damage over 8 sec. Students gifted with a keen intellect and unwavering discipline may walk the path of the Mage. Lasts 1 min. Lasts 30 min. Transforms the enemy into a sheep, forcing it to wander around for up to 40 sec. Launches Arcane Missiles at the enemy, causing 115 Arcane damage each second for 5 sec. Scorch the enemy for 77 to 93 Fire damage. Hurls an immense fiery boulder that causes 407 to 515 Fire damage and an additional 156 Fire damage over 12 sec. Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 50 and healing spells by up to 100. Spam the button until you see a flying Frostbolt. Instantly shields you, absorbing 438 damage. Damage caused may interrupt the effect. Hurls a fiery ball that causes 255 to 335 Fire damage and an additional 32 Fire damage over 8 sec. Only one target can be polymorphed at a time. Blasts the enemy for 431 to 509 Fire damage. Lasts 1 min. Targets in a cone in front of the caster takes 98 to 108 Frost damage and are slowed by 50% for 8 sec. Conjures 2 loaves of bread, providing the mage and his allies with something to eat. Then I would only need a way of detecting that the fireball … [Fireball] (Rank 3) 12 6 Let's take fireball rank 6 vs frost bolt rank 6 as an example, damage divided by mana cost=1.40 DpM WITH the dot, and 1.26 without the dot since it won't overlap. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. Any damage will transform the target back into its normal form. Increases Armor by 560 and frost resistance by 15. Hurls a fiery ball that causes 596 to 760 Fire damage and an additional 76 Fire damage over 8 sec. Absorbs 570 physical damage, draining mana instead. Will not show error messages if any of them on cooldown! Scorch the enemy for 162 to 192 Fire damage. Always Use Metamorphosis, Demonic Empowerment and/or Trinkets. Drains 2.0 mana per damage absorbed. Requires clicking multiple times for each spell that is available. Absorbs 390 physical damage, draining mana instead. Only one type of Armor spell can be active on the Mage at any time. Blasts enemies near the caster for 52 to 58 Frost damage and freezes them in place for up to 8 sec. Launches Arcane Missiles at the enemy, causing 192 Arcane damage each second for 5 sec. You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. Hurls an immense fiery boulder that causes 255 to 327 Fire damage and an additional 96 Fire damage over 12 sec. Only one type of Armor spell can be active on the Mage at any time. Any damage will transform the target back into its normal form. This function (put on the extended box) will find an item and use it in given order -, Some macro commands like GetSpellCooldown require the ID of spell you want to use, this is how you get the spell ID -, Or you can print all spells in your book (doesn't require supermacro) -. Launches Arcane Missiles at the enemy, causing 24 Arcane damage each second for 3 sec. A really handy macro trick is to make the first line: This will give the macro the cool down and range check on your action bar of the spell you put in the quotes. Living Bomb, Fireball /castsequence reset=12/target/combat Living Bomb, Fireball, Fireball, Fireball, Fireball Cast Living Bomb on Mouseover Target #showtooltip Living Bomb /cast [@mouseover,harm,nodead][] Living Bomb Use: If there's a mouseover target that isn't friendly or dead, this macro will pop a Living Bomb on it. Fire (Level 33) Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Cursesy of Cosa. Ice shards pelt the target area doing 352 Frost damage over 8 sec. First click will coat left weapon, 2nd click the right weapon -. Ice shards pelt the target area doing 936 Frost damage over 8 sec. Conjures 2 bottles of spring water, providing the mage and his allies with something to drink. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Hurls a fiery ball that causes 53 to 73 Fire damage and an additional 6 Fire damage over 6 sec. Only works on Beasts, Humanoids and Critters. They share the same cooldown. This effect lasts until you have caused 3 critical strikes with Fire spells. 100% Fireball 42.8% Fireblast 42.8% Scorch 14.3% Arcane Explosion. If nothing happens, download the GitHub extension for Visual Studio and try again. Teleports the caster 20 yards forward, unless something is in the way. Only one target can be polymorphed at a time. 1 sec. This is wrong on so many levels. It is a dangerous magic to employ, but the effects seem to delight even the lowest circle of Warlock to no end. Take your favorite fandoms with you and never miss a beat. Ice shards pelt the target area doing 1192 Frost damage over 8 sec. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. [Fire Blast] 6 1: Blasts the enemy for 24 to 32 Fire damage. Calls down a pillar of fire, burning all enemies within the area for 96 to 122 Fire damage and an additional 88 Fire damage over 8 sec. If nothing happens, download Xcode and try again. Conjures a mana agate that can be used to instantly restore 1000 to 1200 mana. General; Cataclysm; WotLK; TBC; Vanilla; Feast of Winter Veil This part of the code works, but I want to reset the Fireball score once the fireball has been shot. Increases Armor by 470 and frost resistance by 12. If not in raid with at least 5 players, use Fireball with all cooldowns. Blasts the enemy for 168 to 202 Fire damage. Lasts 1 min. https://vanilla-wow.fandom.com/wiki/Mage/Abilities?oldid=29005. Dampens magic used against the target party member, decreasing damage taken from spells by up to 60 and healing spells by up to 120. Since you are "into details". Things like quests, monsters, items, and the rules for how these all interact are … 100% bonus. Lasts 1 min. Launches Arcane Missiles at the enemy, causing 83 Arcane damage each second for 5 sec. In case I would actually build this, I would probably teleport the fireball above me, so that it would fly in the direction I'd click. Dampens magic used against the target party member, decreasing damage taken from spells by up to 10 and healing spells by up to 20. Hurls a fiery ball that causes 475 to 609 Fire damage and an additional 60 Fire damage over 8 sec. When activated, your spells deal 30% more damage while costing 30% more mana to cast. Lasts 10 min. Increases Armor by 110. Transforms the enemy into a sheep, forcing it to wander around for up to 30 sec. Only one type of Armor spell can be active on the Mage at any time. Blasts the enemy for 103 to 127 Fire damage. Only one target can be polymorphed at a time. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 365 to 433 Fire damage, and dazing them for 6 sec. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. It will cast the fireball and then end the macro with /stopmacro. → #showtooltip macro usage and how to make your own Wow macros with dynamic, changing icons. Increases Armor by 380 and frost resistance by 9. Any damage will transform the target back into its normal form. Instantly shields you, absorbing 549 damage. Bonus is the same. This effect lasts 15 sec. Hurls a fiery ball that causes 392 to 506 Fire damage and an additional 52 Fire damage over 8 sec. Hurls an immense fiery boulder that causes 141 to 188 Fire damage and an additional 56 Fire damage over 12 sec. Lasts 30 min. Increases the target's Intellect by 2 for 30 min. Scorch the enemy for 233 to 275 Fire damage. Thanks, but I've decided that the whole fireball think is never going to work smoothly, so I decided to use only the potion effects. Conjures 2 bottles of fresh water, providing the mage and his allies with something to drink. Increases your resistance to all magic by 5 and allows 30% of your mana regeneration to continue while casting. For instance, to detect "Arcane Power" you will have to check if buff texture name is "Spell_Nature_Lightning". Lasts 30 min. Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Calls down a pillar of fire, burning all enemies within the area for 291 to 359 Fire damage and an additional 264 Fire damage over 8 sec. Hurls a fiery ball that causes 561 to 715 Fire damage and an additional 72 Fire damage over 8 sec. Only one target can be polymorphed at a time. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Lasts 30 min. [Fireball] 1 N/A Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec. 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