Shield proficiency has been added to the class's armor proficiency. Your choice grants you features at 3rd level and again at 7th, 10th, 15th, and 18th levels. Bots that are assisting you in the air are not able to switch to their second role until you land. This type of explosion will deal 1d12 lightning damage to anyone within a 10 foot radius of the device. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Weapons that you create can reroll damage rolls that are equal to 2 or less. It just says when the arrow hits, all creatures in the burst radius take 2d6 damage. Defense - While you are wearing armor, you gain a +1 bonus to AC. People are willing to give you parts required to build constructs as long as the request is within reason. Starting at 3rd level, you gain proficiency with heavy armor and martial weapons. However, if I was somewhere, as mentioned above MgT, or the guests at Karazhan, I'd be seeing hits more like 400, and 600 crits, etc. Details on spell. Legs - Doubles your speed and grants advantage on stealth checks. When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. Or perhaps they wanted to test their latest inventions in the world around them. Casting knock on the object suppresses arcane lock for 10 minutes. All your devices have advantage on special tasks they are assigned to. Second, choose the Clan Crafter background. Choose one of the following options. If you pass, given you have the materials and tools required, it will take you 1d4 hours to build. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of arcane energy. When succeeding on repairing or building a new device, you record it in your notebook to remake later on. Causes an explosion of arcane magic around the caster, causing 60 to 66 Arcane damage to all targets within 10 yards. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet away from you by the spell’s effect. Shields are your passion and defense is what you strive for. Jump to: navigation, search. Starting at 18th level, you can designate a bullet for a creature within range. Starting at 7th level, you can add extra gunpowder for some extra oomph. It regains 4d6 + 2 expended charges daily at dawn You can use your action to prepare yourself to attack; on your next turn if the creature is still alive, your bullet instantly hits that creature regardless of whether its still in range or not. At 18th level, all devices, craftsmen, and smiths look up to you. Attributes Casting Time. You channel arcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. At 17th level, you know the weak spot in any construct. This can only apply to one armor set at the same time. Shield, Absorb Elements, Arcane Weapon. The affected area is subject to the following effects. These uses reset at dawn. For example, an 8th level wizard with four 1st level spell slots, three 2nd and 3rd level spell slots, and two 4th level spell slots would deal 28d6 fire damage with the explosion casting treated as a 4th level spell. Helping Hand - Assists you in completing a task. In the Arcane Abilities category. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. At Higher Levels. Starting at 15th level, you have much experience with your firearms; it has gotten to the point where you don't even feel the weight. Arcane Archers are some of their most elite warriors among the elves. \$\endgroup\$ – aroth Sep 20 '17 at 8:04 On a failed save, a target takes 3d6 force damage and 3d6 thunder damage and is pushed 10 feet away from center of spell. Another worker gets to work practicing a new spell out her notebook to help her get things done around the workshop. You can infuse two pieces of armor at a time. 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