Ability Score Increase. Duration: 1 hour. Traits Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. Actions. Like all gith, Githyanki were tall and slender humanoids with rough, leathery yellow skin and bright black eyes, that were sunken deep in their orbits. As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. Components: V, S Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) You can also use this spell to detect the presence of thinking creatures you can’t see. You gain the ability to move or manipulate creatures or objects by thought. Their skin is usually in various shades of yellow, brown, and green, and their hair is usually either black, red, or brown. If the creature fails this save, it is transported to a random location on the plane of existence you specify. While the latter crave conquering, battle and war, the prior seek the power of the mind and soul through self-reflection and self-mastery. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Actions Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. You can affect the same target round after round, or choose a new one at any time. Male git… The gith, much like their former slavemasters, are superficially humanoid. The Archdruid is a master at calling upon mother nature's wrath. Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. Your Strength score increases by 2. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. The githyanki magically teleports, along with any equipment it is wearing and carrying, to … The Githyanki Supreme Commander, in its stat block ( Mordenkainen's Tome of Foes, p. 206), is granted three types of legendary actions, one of them being the Teleport action: Teleport. Githyanki are a matriarchal meritocracy, meaning they are led by a queen and gain prestige and social standing through their achievements. Components: V, M (a small clay model of a ziggurat) Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. They typically grew either red or black hair.As a result of their long period of enslavement and manipulation by the mind flayers, all githyanki possessed psionic abilit… If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says. Casting Time: 1 action The creature’s jump distance is tripled until the spell ends. I may need your help proofreading the document, so keep your eyes open. You can use this spell to banish an unwilling creature to another plane. Loyal spies would rather die than divulge information that could compromise them or their employers. Silver Greatsword. Choose one of these subraces. See more ideas about dungeons and dragons homebrew, dnd monsters, dnd 5e … I'll be getting Tome of Foes as soon as I can, but I needed some variety in the Githyanki in the core books in the meantime. Hit Points 17 (5d6) On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. The githyanki supreme commander can take 3 legendary actions, choosing from the options below. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. The githyanki's innate spellcasting ability is Intelligence. Both Githyanki and Githzerai seem to have some interesting stat combinations and racial traits, so I'm wondering if anyone has thought of any builds that really make the most of their features. A creature so transported must find its own way back to your current plane of existence. Multiattack. The githyanki supreme commander regains spent legendary actions at the start of its turn. September 24, 2018. by Keith Ammann. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. You can also make and use your own homebrew. Loyal spies would rather die than divulge information that could compromise them or their employers. Your Strength score increases by 2. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Challenge 1/4 (50 XP). A spy is trained to secretly gather information. Duration: Instantaneous. Use _ to italicize and ** to bold. Range: Touch See more ideas about Dungeons and dragons homebrew, Dnd monsters, Dnd 5e homebrew. The Githyanki (also known as the Gith, or "them damn Yankis") are an evil race in the Dungeons and Dragons setting, and look like either emaciated, jaundiced elves or some horrible cross of elf and goblin, depending on the edition.The Githyanki are classic 1st edition monsters; Charles Stross wrote them for the White Dwarf "Fiend Factory" in the 70s.. Casting Time: 1 action Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. Range: Self Hit: 4 (1d6 + 2) piercing damage plus 2 (1d4) psychic damage. Silver Greatsword. 10 Archdruid. Speed 25 ft. Githyanki younglings are the young githyanki who are in training to become githyanki warriors on the material plane. On a hit, the creature must make a Charisma saving throw. Multiattack.Belcrom makes two silver greatsword attacks. That informed the races abilities in 5e. Look up D&D 5th edition monsters by different criteria, including role. The githyanki plunder countless worlds from the decks of their astral vessels and the backs of red dragons. If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. They are generally taller and more-slender than humans, but their bodies have a much higher muscle density, which combines with their lower mass to make them inhumanly quick. Duration: Concentration, up to 10 minutes. For Spellcasting lists, use > to reverse-indent. 1st-level Transmutation For Spellcasting lists, use > to reverse-indent. You can use your action to control the hand. Armor Class 12 Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Casting Time: 1 action Their other psychic powers vary with each individual stat block. Want weird mind flayer weapons? Githyanki The brutal githyanki are trained from birth as warriors. Casting Time: 1 action Note that this time I didn’t make any modifications to the stat blocks. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. What many tortles consider a simple life, others might call a life of adventure. Alignment. Silver Greatsword. The githyanki's innate spellcasting ability is Intelligence. Duration: 8 hours. Range: 60 feet They gained their prominence in the D&D pantheon for their fascinating origin and unique powers, as well as gracing the cover of the 1981 Fiend Folio. Duration: Instantaneous. You can try to move a Huge or smaller creature. Until the end of your next turn, the creature is restrained in your telekinetic grip. Cunning Action. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. Components: V, S Duration: 1 minute. Gith have long, pointed ears, flattened noses set high on their faces, and scaly, spot-like markings across their faces, shoulders, and torsos. Casting Time: 1 action Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. The githyanki makes two silver greatsword attacks. Casting Time: 1 action Githyanki tend toward lawful evil. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. Creature. The Archdruid is a master at calling upon mother nature's wrath. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only), tongues. The Githyanki made their 5e debut in Mordenkainen's Tome of Foes, but so far a stat block for the Nautiloid ships hasn't appeared in official material. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). 2nd-level Conjuration Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Sneak Attack (1/Turn). Choose a creature within your reach and make a melee spell attack against it. Knights were among the most influential githyanki and stood outside of the military hierarchy. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Githyanki_Youngling_(5e_Creature)&oldid=1369129. Use _ to italicize and ** to bold. Alignment. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible), 3/day each: jump, misty step, nondetection (self only), tongues, Conjuration Cantrip Sub-classes and spells from Xanathar’s Guide to Everything, and races from Volo’s Guide to Monsters can be found in this book. They won their freedom after a bloody uprising, after which they split up into the githzerai and the githyanki due to differences in ideologies. A kith'rak. Range: 30 feet Languages Gith It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 2/day each: jump, nondetection (self only) ACTIONS. The githyanki and githzerai (sometimes referred to collectively as the “gith”) were created by Charles Stross for his own AD&D game and first appeared in the April/May 1979 issue of White Dwarf magazine. Reskinning gets you really far. Shortsword. 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